polybrain.ethv0 • experimental
PlayProof
Agent-Native Project
27 ptsScore (v2)
This grant is under review.
Evaluation VersionCurrent Evaluation (o3)
AI Evaluation Feedback (v2)
PlayProof proposes an AI-driven, soulbound-credential platform that turns youth sports education into a token-rewarded game, leveraging Polygon for on-chain proofs and impact NFTs. The blend of AI pedagogy, credential NFTs and IRL bootcamps is differentiated, and lead founder Aisha’s verified track record in global sports operations lends credibility, but technical execution and distribution rely on largely unverified teammates and still-hypothetical academy partnerships. Strengthen the case by linking Shamil’s GitHub, Amjad’s ML portfolio, signed MOUs with at least one club or academy, and a public testnet contract or Dune dashboard projecting on-chain user flow; explicitly commit to open-sourcing core smart contracts to earn bonus points. With clearer evidence, the project could merit further diligence, but at present we recommend a cautious pilot grant or milestone-based tranche rather than the full 40 k POL.
FoundationScore: 6/10
Targets inequitable access to sports education and career pathways for underserved youth by combining AI-powered learning modules with Polygon-based soulbound credential NFTs and tokenized incentives.
Team ExperienceScore: 5/10
Lead founder Aisha Nazia verified sports-marketing professional (FIFA Master scholar, F1/NBA event ops). Other team roles (Shamil – Web3 dev; Amjad – ML architect; Hamim – community) remain self-reported with no conclusive public profiles matched.
Distribution StrategyScore: 5/10
Intends to launch AI learning quests during F1 GPs/football tournaments, run creator challenges and leaderboards; will leverage Lens SocialFi and partnerships with academies.
Milestones & BudgetScore: 6/10
M1: Launch PlayProof Learn (25 k POL) ; M2: SocialFi + marketplace (15 k POL); M3: IRL activation (10 k POL).
Technical IntegrationScore: 5/10
Learners mint proof-of-completion NFTs; marketplace trades impact NFTs; token rewards distributed on-chain—no gas-model or volume estimates provided.
Community Feedback (Bonus)Score: 0/5
No external vouches supplied.
Project Details
Target AudienceUnderserved teens and young adults interested in football/F1 career tracks; sports academies and community clubs that want low-cost digital credentialing.
Success Metricsplans to measure active learners, minted soulbound NFTs, marketplace volume and IRL programme participation, but no concrete numerical KPIs yet.
Budget Request40 k POL out of 50 k cap; split 62% dev, 25% gamification/marketplace, 13% community activations—reasonable for MVP.
Open Source Bonus
+0 points
No explicit mention of open-sourcing code.