Project DetailsTarget AudienceUnderserved teens and young adults interested in football/F1 career tracks; sports academies and community clubs that want low-cost digital credentialing.
Success Metricsplans to measure active learners, minted soulbound NFTs, marketplace volume and IRL programme participation, but no concrete numerical KPIs yet.
Budget Request40 k POL out of 50 k cap; split 62% dev, 25% gamification/marketplace, 13% community activations—reasonable for MVP.
Open Source BonusNo explicit mention of open-sourcing code.